A few handy line variables to know:
LTSCALE - This is very straightforward. LTSCALE set to 1 draws your lines as defined in the *.LIN file. LTSCALE set to 0.5 makes it half as big. LTSCALE of 2 makes it twice as big and so on. This is a drawing-wide setting. If you change LTSCALE, all your lines will adjust accordingly, unless you've set the LTSCALE by object or if you used CELTSCALE.
CELTSCALE - Similar to LTSCALE, but does not affect lines that have already been created. Think of it as an alternative to setting line scale by object. Say you set your LTSCALE to 1, draw a bunch of stuff, and then need to draw more stuff with an LTSCALE of 10. But you don't want to whack out the stuff you already drew. Set CELTSCALE to 10 (leave LTSCALE alone) and draw your new stuff.
PSLTSCALE - you want this to be 1, which means the viewport scale will effect the scale of the lines. With this set to 0, your lines will look the same in paperspace as in modelspace, regardless of the viewport scale.
PLINEGEN - AKA "Linetype generation." By default this is zero, meaning that if a line segment is too short to show dashes, it will appear solid. What is happening is that CAD sees the short segment and starts the pattern over, centering the pattern at the midpoint of the segment. If you don't like that, you can set your PLINEGEN variable to 0, where CAD doesn't start over at each segment. In Civil 3D 2009 and earlier this comes into play when creating existing ground profiles (in Civil 3D 2010, profiles always act like PLINEGEN = 1).
PLINEGEN=0
PLINEGEN=1
Friday, October 02, 2009
Doing Lines
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Louisa Holland
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Friday, October 02, 2009
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Monday, September 28, 2009
Working from a Layout Tab?!
There are many mythical creature out there: vampires, wood nymphs, unicorns and people who work in layout tabs with modelspace active.
I've met exactly two people who do this, and both were civil drafters with a long history of AutoCAD knowlege. At first I was dismissive of this concept, but the more I think about it, the more I can see where it might be handy.
I decided to try it for a few days. It was uncomfortable, yet exhilerating; much like wearing your underpants backwards.
Advantages:
- You can work in a DVIEW > TWist mode without messing with your modelspace.
- You don't have to worry about what layers you freeze and thaw, as you are not affecting the main model space. However, the better way to work is to use the layer states manager.
- Civil 3D pops you back into the model tab after some operations. For instance, after I imported points, I was shot back to "real" modelspace. It feels like Civil 3D was not designed to work this way.
- VP scale is constantly changing as you zoom around. When the drawing is regen'd your text updates and can be a mess to work with.
- Seems to slow things down. It took a few beats longer to, say draw an alignment.
So, if you've ever wondered what this button does and if you should be pushing it - just say no.
Posted by
Louisa Holland
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Monday, September 28, 2009
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Civil 3D 2010 SP 2 is Here!
Everyone who's even thought about blogging has already posted this, but here's my contribution:
Civil 3D sp 2
Be sure to download the correct version for you - there is a seperate download for plain old Civil.
Peace!
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Louisa Holland
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Monday, September 28, 2009
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Thursday, September 10, 2009
The Thing About Geo-referenced Images...
The thing about geo-referenced images is that there really isn’t one way to insert images into Civil 3D.
Depending on your situation you may use the traditional Map > Image > Insert command. However, if your drawing is at a different coordinate system from the image you are inserting, the MAPIINSERT command will not transform it - leaving you with an image in la-la land.
Here’s an informal guide to what to do & when with raster images. Hope this clears up some of the serious confusion out there!
-Lou
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Louisa Holland
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Thursday, September 10, 2009
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Thursday, September 03, 2009
Weirdest Support Problem Eh-var!
After a long few weeks of training people until they were ready to run screaming, I am back in the office and back in the saddle with tech support. Well, at least today I was.
So I had this call today that was initially very mysterious. In modelspace plan view the corridor looked perfect. The layout my client was getting ready to print looked exactly as expected.
But when he went to print preview he got strange lines that always emanated from the lower right of the viewport.
When I took a closer look at the corridor in object viewer, I noticed that all was not as it seemed.
The links were totally freaking out and throwing themselves into infinity. I guess you could call them FREAK-quency lines. Harhar.
Taking a closer closer look I went to the subassembly properties and noticed that there were a bunch of zero's in the subassembly parameters. Hmmm....zero's.
Since the guy really just wanted a simple model of a road and wasn't concerned about thickness, we recreated his assembly using generic
links instead.
Ahh. Mystery solved. After fixing the assembly, no strange lines.
Lesson learned: Avoid zeros in your subassembly properties. If you need to set something to zero, use 0.001' instead.
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Louisa Holland
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Thursday, September 03, 2009
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